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Michael Harari
Genos Occidere HYDRA RELOADED
1087
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Posted - 2014.02.25 14:40:00 -
[1] - Quote
Sansha: Sounds cool
Blood Raiders: Sounds good. Proposed wording: "Nosferatus drain capacitor from targets with less capacitor than you"
Guristas: Sounds interesting, although Im not entirely sure if 2 highly bonused drones is better than 5 moderately bonused drones. It makes it easier for people who want to kill them, but have low locked targets or w/e. That said, the worm seems pretty OP atm, with 8 equivalent drones, a tank bonus, another 100 dps in rocks AND a large speed boost relative to now. That puts it at 316 dps, unheated, while having a big tank (for a frigate)
Serp: I disagree on the web strength bonus. 1 90% web is equal to 5 normal webs. 2 90% webs is unmatched by any number of normal webs. Simply put, the bonus description (50% stronger) is NOT what the bonus does at all (between 5 and infinity times stronger). I would nerf the web strength to 75%, and then give the line a set of application bonuses (tracking and falloff for all of them). We had a massive thread on there discussing 90% web bonuses. Simply put, 90% webs allow you to hit a maximally sig tanked interceptor with large guns, even assuming perfect piloting from the interceptor. Its a broken bonus.
The dd could also use more lock range.
Angel: Yeah, they are fine.
|

Michael Harari
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Posted - 2014.02.25 14:43:00 -
[2] - Quote
Also I think the curor and succubus really dont need fitting nerfs. |

Michael Harari
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Posted - 2014.02.25 14:58:00 -
[3] - Quote
LT Alter wrote:Michael Harari wrote:Sansha: Sounds cool Serp: I disagree on the web strength bonus. 1 90% web is equal to 5 normal webs. 2 90% webs is unmatched by any number of normal webs. Simply put, the bonus description (50% stronger) is NOT what the bonus does at all (between 5 and infinity times stronger). I would nerf the web strength to 75%, and then give the line a set of application bonuses (tracking and falloff for all of them). We had a massive thread on there discussing 90% web bonuses. Simply put, 90% webs allow you to hit a maximally sig tanked interceptor with large guns, even assuming perfect piloting from the interceptor. Its a broken bonus.
While this bonus can feel overpowered in that way, the main thing that makes it such an amazing bonus is the fact that it's scale ability is reverse to that of what most ships in eve end up, by that I mean when applied to larger fleets the web bonus is less and less important. While in smaller fleets it becomes more and more important. For this reason alone I believe it is one of the few bonuses in eve that need to stay as is, simply for the reason that they help smaller groups against bigger groups. The fact that a vindicator can hit a frigate isn't really a large problem, it's certainly not prevalent enough to outweigh the good factors of the 90% webs.
In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates. |

Michael Harari
Genos Occidere HYDRA RELOADED
1091
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Posted - 2014.02.25 15:08:00 -
[4] - Quote
Really what they should do is triple the calibration on trimarks and extenders |

Michael Harari
Genos Occidere HYDRA RELOADED
1091
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Posted - 2014.02.25 15:22:00 -
[5] - Quote
Cade Windstalker wrote:
Personally I think the bonus is a bit over-powered. You need 4 standard 60% webs to equal the effect of a single % bonused web and while this isn't horrible on a Frigate, where fittings are tight and double 90% webs are rare on the larger ships it's down-right overpowering.
You need 5 webs, and because of stacking penalty, no number of webs can match 2 90%s. |

Michael Harari
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Posted - 2014.02.25 15:40:00 -
[6] - Quote
I appear to have misread the succubus bonus.
I thought it was a flat 20% bonus. It appears to be 20% per level. This is incredibly broken. I thought a 50% bonus was tested during the assault frigate rework, and was found to be unworkably broken, and this is a 100% bonus. |

Michael Harari
Genos Occidere HYDRA RELOADED
1092
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Posted - 2014.02.25 15:51:00 -
[7] - Quote
nm |

Michael Harari
Genos Occidere HYDRA RELOADED
1092
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Posted - 2014.02.25 15:54:00 -
[8] - Quote
Ultimate Tales wrote:Sorry but Worm with one drone pack? Changes are fine but allow him to have 2 setups of drones. If I want switch drone dmg I need dock and change drones. No1 using him cause he dont have dmg, is expensive. Now you want give him more dmg but one drone bay on drone ship sound gay... Tristan > Worm - before and after your changes if you dont allow him to 50 drone capacity.
The worm will have 2.5 flights of drones. |

Michael Harari
Genos Occidere HYDRA RELOADED
1095
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Posted - 2014.02.25 16:31:00 -
[9] - Quote
LT Alter wrote:Michael Harari wrote: In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates.
You obviously have little experience flying dreads, signature resolution makes that a nearly impossible task. The hitting value is not determined just by the relative velocity and range it has to do with gun resolution and sig radius as well which makes hitting these ships with a dread hard even at 0 velocity. The other fact is that this is the medium sized warfare I was referring to, fights of less than 100-200 people where a smaller gang can operate and fight the larger gang using it's resources to it's advantage. Blap dreads are a highly effective way to counter numbers and comes with so many down sides to using that that they are no where near broken. I am a major advocate for any and all mechanics that support quality over quantity in eve, blap dreads not only require expensive fits and a large amount of skill points but they require great teamwork and skilled pilots that know what they're doing.
A ship at 0 velocity gets hit for full dps by any guns not mounted on a titan.
Also, didnt you lose a bait tengu to me because you didnt know you cant light cynos in deadspace? And then had to burn a bunch of canes and falcons to save the archon you warped in? |

Michael Harari
Genos Occidere HYDRA RELOADED
1097
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Posted - 2014.02.25 16:50:00 -
[10] - Quote
LT Alter wrote:Michael Harari wrote:LT Alter wrote:Michael Harari wrote: In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates.
You obviously have little experience flying dreads, signature resolution makes that a nearly impossible task. The hitting value is not determined just by the relative velocity and range it has to do with gun resolution and sig radius as well which makes hitting these ships with a dread hard even at 0 velocity. The other fact is that this is the medium sized warfare I was referring to, fights of less than 100-200 people where a smaller gang can operate and fight the larger gang using it's resources to it's advantage. Blap dreads are a highly effective way to counter numbers and comes with so many down sides to using that that they are no where near broken. I am a major advocate for any and all mechanics that support quality over quantity in eve, blap dreads not only require expensive fits and a large amount of skill points but they require great teamwork and skilled pilots that know what they're doing. A ship at 0 velocity gets hit for full dps by any guns not mounted on a titan. Also, didnt you lose a bait tengu to me because you didnt know you cant light cynos in deadspace? And then had to burn a bunch of canes and falcons to save the archon you warped in? http://wiki.eveuniversity.org/Turret_DamageAs long as turret resolution is larger than the target resolution there will always be a chance to miss. Also no ship is truly at zero velocity, eve under dual 90% webs you're still moving and then it has an immensely larger effect on the turret resolution, XL guns simply wont hit any frigate that's moving, even at a slow pace And yes, being mainly a pvper that operates outside of such sites I was not aware of that at the time. Also nothing else warped in to save the archon, large ecm drones alone got me out. Though that is hardly relevant to this conversation http://wiki.eveuniversity.org/File:TurretHitChance1.png
Your understanding of the tracking formula is wrong. Signature only operates as a multiplier to tracking speed.
Also, your ecm drones never jammed us, we had an alt 2j away that saw the tundragon canes and falcons flying by.
http://pbrd.co/1gzAKXS
Thats 90% webs, no painters, no links on malediction |

Michael Harari
Genos Occidere HYDRA RELOADED
1097
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Posted - 2014.02.25 16:57:00 -
[11] - Quote
GallowsCalibrator wrote:I
The idea of a Sentry Rattlesnake doctrine with the 300% role bonus and the inherent tankiness they have is terrifying - they will end up as pocket carriers. (I'd expect still very vulnerable to alpha doctrines however; but this is speculation on something that isn't even released yet.)
NC. ran these in providence, they got dunked pretty hard iirc. |

Michael Harari
Genos Occidere HYDRA RELOADED
1097
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Posted - 2014.02.25 16:59:00 -
[12] - Quote
Destoya wrote:Thoughts on adding an according bonus to EW/Repair drones on the guristas ships?
Giving people the option to sacrifice the damage drones in their meager drone bay for added utility from the other drones without being completely let down by the bandwith restriction makes for interesting fitting choices.
Also I must ask how you intend to deal with the Gila and Rattlesnake if you are going to give them a 300% bonus and 50m3 bandwith to launch two large size drones, since 5 mediums/lights bonused like that would be incredibly powerful against smaller targets as well as targets in the same size class.
They could limit the number of drones controlled. Its an awkward fix though |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 17:03:00 -
[13] - Quote
There is only reduced damage for supercapital guns shooting at smaller signatures. There is no effect on dread guns. |

Michael Harari
Genos Occidere HYDRA RELOADED
1097
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Posted - 2014.02.25 17:17:00 -
[14] - Quote
Zomgnomnom wrote:Quote:
There's reduced damage for the over-sized guns but Bonused Target Painters can bring the sig-resolution of a Frigate well into the realm where a Dread will wipe it off the field easily, sometimes with only one gun depending on the tank of the Frigate, and only the most hilariously over-tanked T1 or T2 Cruiser can survive a Moros's alpha with webs and TPs on it.
This just in, a solo frigate or cruiser vs a gang of ships loses.... Honestly, if you have 4 people webbing and painting you it doesn't matter what hits you. Your odds of survival are slim regardless at that point. The fact that it requires several people to pin you to the point the Dread can hit you IS the balancing factor.
It requires 1 person webbing you. |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 17:35:00 -
[15] - Quote
Bertrand Butler wrote:It goes without saying that it will be totally absurd to roll out the 2 drone policy the worm gets into the gila/RS.
We'll get 3 drones.
Probably 3-4 and 5 drones, with reduced damage bonus.
|

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 17:52:00 -
[16] - Quote
CCP Rise wrote:
I can confirm that 10mn AB Succbus is gross, it's 5k/sec or something before links. We are ok with this.
    |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 18:03:00 -
[17] - Quote
X Gallentius wrote:Silivar Karkun wrote:as people have pointed, the sansha need something to cover the capacitor problems, having shields+lazors+AB seems to be suicide, you could give it a bonus to laser cap consumption, or shield boosting amount, even a shield boost capacitor reduction, something that i've never heard in any other ship.
Isn't that what the NOS bonus is supposed to do?
The nos bonus is on blood raiders |

Michael Harari
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Posted - 2014.02.25 18:26:00 -
[18] - Quote
PinkKnife wrote:X Gallentius wrote:Succabus will be able to do that. AND because of web range bonus it will be able to catch stuff more quickly and more easily deagress outside of scram range of the target.
The opponent with AB/Web/Scram will not be able to hold down a Succabus with AB/Web/Scram because the Succabus will be a hell of a lot faster. Web range bonus? I mean I get it, its fast, but you still can't hit **** while being fast, and you still can't tank anything in comparison. At the end of the day you're both in range and slow'ish, but the Sansha boat can't tank because its slots are used by web/scram, and it can't hit/dps because lasers are outclassed at that range by everything else. Yes its fast, but its at best, the most "meh" of the group. What role is this filling?
What weapon system is doing more damage than small pulse lasers at the edge of scram range?
|

Michael Harari
Genos Occidere HYDRA RELOADED
1098
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Posted - 2014.02.25 18:30:00 -
[19] - Quote
Mournful Conciousness wrote:
Mechanics (and sniping) aside, my position remains unanswered. In what narrative would the same drones suddenly become 4 times as strong merely by being controlled by a given ship?
Enhanced drone damage control algorithms in dedicated drone subprocessors.
Or nanites. Or whatever, lore shouldnt dictate gameplay. |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 18:39:00 -
[20] - Quote
Damien White wrote:Can someone explain to me the reason behind a tracking buff for a frigate?
So it can track better? |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 19:16:00 -
[21] - Quote
Little Blackjack wrote: Never flown a sansha, did you? Can't use AB long term cause it eats the cap u need for the lasers/shields. No second of cap to spend on AB in current config. So useless bonus without cap changes.
Are you joking? |

Michael Harari
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Posted - 2014.02.25 19:21:00 -
[22] - Quote
woodall wrote:I'm most interested around the Sansha ships as the Succubus and Phantasm are really really unpopular even compared to their Blood Raider and Gurista counterparts. This afterburner bonus is nice and adds something different, as especially paired with the huge buff to it's velocity will result in it achieving like 1500+ m/s. So even scrammed and webbed it'll still be doing 600 or so m/s.
More like twice that. It does ~1000m/s already on ab. Its getting basically a 16% base velocity bonus and a 100% ab boost bonus. |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 19:27:00 -
[23] - Quote
PinkKnife wrote:The Sansha need more work, why would anyone use a succubus when the Retribution is basically the same thing, but armor tanked?
Retribution has 0 range control.
Quote: How is the AB bonus that much inherently better than the MWD bonus?
Ab gives range control inside scram range, and better sig tank abillity. The succubus with an ab will go faster than a mwd retribution, while having 1/3rd the signature.
Quote:
You've given them a new bonus to speed, but no adjustments to their damage application, so now you're just going really fast and missing all the time.
There is more to frigate piloting than orbiting 500m
Quote:Lasers are not the inherit bonus that they were designed to be, their range is decent but their damage is weak, and compared to rails there's no huge benefit to beams. Range isn't important enough of a factor in frigate warfare to warrant using beams when Scorch will do 90% of the work.
Frigate pvp is pretty much all about range. A succubus does more dps than a thrasher at the edge of scram range, even with barrage.
Quote: I don't see this making the Sansha line desirable. You'll still be caught by interceptors, or dramiels, you'll be out dps'ed and out tanked, so why bother?
If you cant kill brawling interceptors in a succubus, I dont really know what to say. A succubus in scram web range will be faster than a dramiel, and out dps it as well, outside of 6k (and thats including the dram's drones) |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 19:38:00 -
[24] - Quote
Small nitpick on the succubus, its current signature is 35, not 33. So its -2 sig, not +2 |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 19:50:00 -
[25] - Quote
Silivar Karkun wrote: 2H, 6M, 2L
That is hilarious. |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 20:02:00 -
[26] - Quote
NinjaStyle wrote:Grath Telkin wrote:Morwennon wrote:NinjaStyle wrote:the Cruor will still be crap with the short neut range there is no meaning in the web range when you have to be within 10km just to neut anyways. i too find that all my targets conveniently situate themselves at my preferred range and never have to run them down or catch them Cut him some slack he's in Razor sorry what B-R?
Clearly being in a coalition of alliances with a lot of titans owned by other people makes you qualified to talk about frigate pvp |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 20:07:00 -
[27] - Quote
NinjaStyle wrote:
we can't all lose 100b frigs :)
120b |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 20:10:00 -
[28] - Quote
NinjaStyle wrote:Michael Harari wrote:NinjaStyle wrote:
we can't all lose 100b frigs :)
120b you just paid too mutch for it bro 
Thats what we sell them for |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
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Posted - 2014.02.25 20:11:00 -
[29] - Quote
TrouserDeagle wrote:why am I the only one who thinks 3 lowslot cruor is ********? it's awful.
I think moving a high to a low would be pretty good. |

Michael Harari
Genos Occidere HYDRA RELOADED
1101
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Posted - 2014.02.25 20:51:00 -
[30] - Quote
Lugalzagezi666 wrote:
Cruor doesnt have the range on guns and neither neuts/nos to use its web bonus. Want to deal 100 scorch dps with pulses - you have to go into scram range. Want to neut your target so you actually can break its tank with 100dps - you have to go DEEP inside scram range. And only thing that awaits you there is being scrammed and counterwebbed and losing any mobility advantage you had (with 90% web).
The only ships it can help you with are nano kiters - that will damp you to oblivion anyway.
You can push a cruor to 17km optimal pretty easily, with 150 dps (and you also have 2 drones now). |

Michael Harari
Genos Occidere HYDRA RELOADED
1101
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Posted - 2014.02.25 20:59:00 -
[31] - Quote
MeBiatch wrote:
Cant argue with that... though my problem is with the missile bonus. .. what do you think about it?
Its an extra chunk of damage, which I think some people will choose to forgo for neuts. Its a good fitting decision. |

Michael Harari
Genos Occidere HYDRA RELOADED
1101
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Posted - 2014.02.25 21:08:00 -
[32] - Quote
Grath Telkin wrote: would like to see it apply to rockets as well .
It does apply to rockets |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.25 21:26:00 -
[33] - Quote
Lugalzagezi666 wrote:Michael Harari wrote: You can push a cruor to 17km optimal pretty easily, with 150 dps (and you also have 2 drones now). And you wont even need a FN web to do this.
Sure, with overheat and dc tank. Gz, you have now 100m ship that is worse than retri or slicer, but thanks to the web it can at least run from them. And you may as well ditch that neut/nos bonus completely, because any time you are in range to use it, you are webbed, scrammed and dying. Not that you will have cpu to actually fit that neuts/nos in such gank setup (why does ccp keeps giving laser frigs these "troll" highslots...). Anyway, be careful with it in current meta, because afaik 17k is also range of skirmish boosted t2 web.
Thats unheated. Also, with drones it gets another 40 dps.
If you do get scrammed, you can empty the cap of most frigates in 5-10s.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1103
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Posted - 2014.02.25 21:41:00 -
[34] - Quote
Mardus Rial wrote:Tyberius Franklin wrote:Ganthrithor wrote:
- I really don't get the Guristas theme change: OK, sure, the ships will do as much damage using two drones as an un-bonused ship would do with six, but you're still doing (and absorbing!) LESS damage at the end of the day than a bonused drone boat does with five drones
A bonused ship does 7.5 effective drones worth of effective damage and has the same in hitpoints. The revised worm does 8 effective drones worth while increasing the survivability of individual drones even more significantly. Yeah, but the problem comes when somebody targets one of your drones and starts to kill it- you lose half of your DPS. Having to pull drones or get drones popped is already super annoying for Drone pilots, this idea will make that even worse- basically, this idea is a huge back-handed nerf to ships that just needed a little touch up to keep them on par with Gallente drone ships. (Well, the Worm needed a little more than Gila or Rattler do...either way, this totally does not seem like the way to go.)
It takes them nearly as long to kill that one drone as it would take to kill an entire flight right now. |

Michael Harari
Genos Occidere HYDRA RELOADED
1103
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Posted - 2014.02.25 21:52:00 -
[35] - Quote
Mardus Rial wrote: Which isn't long enough, lol. Another problem with the "less but more powerful drones" theory is that if you are missing your target at all your DPS is going to go out the window.
Yes, missing your target makes your dps go down. I dont see how that is different from now. |

Michael Harari
Genos Occidere HYDRA RELOADED
1103
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Posted - 2014.02.25 21:59:00 -
[36] - Quote
Silivar Karkun wrote:Victoria Thorne wrote:Silivar Karkun wrote:here:
WORM
Gallente Frigate Bonus: 10% to drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone damage and hitpoints, rocket and light missile damage
bandwitdth and bay are 25/50 So... a 400 DPS tanky frigate. Not balanced. i can nerf the role bonus then to 50%
You are just randomly spitting out numbers. Just stop. |

Michael Harari
Genos Occidere HYDRA RELOADED
1109
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Posted - 2014.02.26 03:11:00 -
[37] - Quote
Grath Telkin wrote:Yazzinra wrote:
AFs were deemed overpowered with half the current succubus afterburner bonus. This could really use an answer.
They also have a much higher resist profile and higher damage output as well, whereas this particular ship has none of that. Those two things combined to make it just too much on the AF hull.
They also only had a 50% bonus, instead of 100% bonus.
The succubus is going to have the speed of a snaked, linked dramiel, without being snaked or linked. |

Michael Harari
Genos Occidere HYDRA RELOADED
1109
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Posted - 2014.02.26 03:41:00 -
[38] - Quote
Raine Marelwe wrote:. Drop the missile focus (which encourages more creative use of the highs. Wouldn't Gallente-Caldari combo hulls favor hybrids, anyway?)
You dont have to use the missile bonus
|

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.26 04:05:00 -
[39] - Quote
Raine Marelwe wrote:Michael Harari wrote:Raine Marelwe wrote:. Drop the missile focus (which encourages more creative use of the highs. Wouldn't Gallente-Caldari combo hulls favor hybrids, anyway?) You dont have to use the missile bonus  You must have 'missing the point' trained to V.
How does "enabling more options" translate to "less creative fittings" |
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